Seminar : Scientific Description and Standardisation of Selected Methods of Quality of Experience (QoE) Analysis in Video Applications with Particular Emphasis on Recognition of Targets

Dr. Mikołaj Leszczuk, Bilgisayar Mühendisliği Bölümünün davetlisi olarak 5 Mayıs 2017, Cuma günü, saat 14.00’de Mühendislik Fakültesi Seminer Salonu’nda ” Scientific Description and Standardisation of Selected Methods of Quality of Experience (QoE) Analysis in Video Applications with Particular Emphasis on Recognition of Targets” konu başlıklı semineri sunacaktır.

Seminerin özeti ve kısa biyografi aşağıda verilmiştir.

Seminere Tüm Öğretim Üyeleri / Elemanları davetlidir.

Abstract:

In addition to traditional Quality of Service (QoS), Quality of Experience (QoE) poses a challenge for Internet service providers, audio-visual services, broadcasters and new Over-The-Top (OTT) services. Therefore, objective audio-visual metrics are frequently being scientifically described and standardized to monitor, troubleshoot, investigate and set quality benchmarks of content applications working in real-time or off-line. Since the 2000’s, the notion of QoE has gained momentum and followers in different application contexts. A working definition of QoE gives QUALINETnetwork White Paper: „QUALINET White Paper on QoE Definitions” from 2012. According to QUALINET, the research problem of QoE is related to
„the degree of delight or annoyance of the user of an application or service. It results from the fulfillment of his or her expectations with respect to the utility and/or enjoyment of the application or service in the light of the user’s personality and current state.”
User perceived QoE is part of the complete ecosystem for the media industry at large. This ecosystem forms the natural basis for a media value chain which is built around four major roles:
1. Content (content quality)
2. Delivery (delivery quality)
3. Usage and interaction (usage and interaction functionality)
4. Business model
In my research, located in the domain of technical sciences, I focused on the first three areas (“Content”, “Delivery”, and “Usage and interaction”), commonly supplementing each other. I did not consider the remaining area (“Business model”), as being located rather in the domain of economics.

BIOGRAPHY:

Mikołaj Leszczuk, Ph.D. He started his professional career in 1996 at COMARCH SA as manager of the Multimedia Technology Department, and then at COMARCH Multimedia as the CEO. Since 1999 has been employed at the AGH Department of Telecommunications. In 2000 he moved to Spain for a four-month scholarship at the Universidad Carlos III de Madrid. After returning to Poland, he was employed at the Department of Telecommunications as a research and teaching assistant, and in 2006, he successfully defended his doctoral dissertation as an assistant professor. His current research interests are focused on multimedia data analysis and processing systems, with particular emphasis on Quality of Experience. He (co-)authored approximately 130 scientific publications of which 23 are publications in journals of the JCR database. He has been teaching at undergraduate and graduate levels. He has cosupervised 1 Ph.D. student and supervised (promoted) approximately 40 MSc students of various nationalities. He has participated more than 20 major research projects, including FP4, FP5, FP6, FP7, Horizon 2020, OPIE, Culture 2000, PHARE, eContent+, and Eureka!. Between 2009 and 2014, he was the administrator of the major international INDECT research project, dealing with solutions for intelligent surveillance and automatic detection of suspicious behavior and violence in urban environments. He is a member of VQEG (Video Quality Experts Group, board member), IEEE (Institute of Electrical and Electronics Engineers), and GAMA (Gateway to Archives of Media Art). The latter organization collaborates with the VQiPS (Video Quality in Public Safety) working group. More information: http://www.linkedin.com/in/miklesz

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